An invitation, not a rulebook
The introduction presents Fluffie’s problem and a single “Help” action. The story gives the next click a purpose before the timed game begins.
INTERACTION DESIGN / CREATIVE CODING
A candy-collecting game that turns the satisfying action of Pop It into a character-led digital experience. Help Fluffie gather scattered sweets, one tap at a time.

01 / CONTEXT & INTENT
The original process journal begins with the popularity of Pop It and asks how its tactile satisfaction could translate to a screen. Cotton Cloudie adds a small narrative: Fluffie’s candy machine has broken, and the player can help collect the scattered candies.
The introduction presents Fluffie’s problem and a single “Help” action. The story gives the next click a purpose before the timed game begins.
A nine-cell grid keeps the task focused. A candy appears, the player taps it, and the score increases. A short popping sound echoes the physical inspiration.
Pastel clouds, rounded character illustrations, and Fredoka’s friendly letterforms build a consistent visual voice. The journal also distinguishes the quieter introduction music from the energetic game track.
A walkthrough of the documented experience.
Understand the candy problem.
Begin a short round.
Tap candies on the grid.
Review the score and play again.
Original screens and process material. Select an image to inspect it at full size.

Original journal, p. 9: early layout sketches and Fluffie’s illustrated expressions.

Original journal, p. 12: Fredoka and the reasoning behind its rounded forms.

Original demo capture: a clear grid, remaining time, and an illustrated guide.

Original demo capture: a result screen with continuation and reset actions.
Press Start preview, choose Help, then tap or click the candy as it moves. You can also use Tab and Enter. Music is off until you choose to enable it.

The original reflection describes growing confidence in HTML, CSS, and JavaScript through debugging. This restored demo corrects duplicate timers and click handlers, adds keyboard and touch support, and keeps the original artwork and game concept.