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INTERACTION DESIGN / CREATIVE CODING

Cotton Cloudie

A small act of play.
A world with a story.

A candy-collecting game that turns the satisfying action of Pop It into a character-led digital experience. Help Fluffie gather scattered sweets, one tap at a time.

CONTRIBUTION
Concept, illustration & development
FORMAT
Interactive web game
CRAFT
HTML · CSS · JavaScript · p5.js
Explore preview
Cotton Cloudie — original project visual

01 / CONTEXT & INTENT

How do you give a simple tapping mechanic a reason to matter?

The original process journal begins with the popularity of Pop It and asks how its tactile satisfaction could translate to a screen. Cotton Cloudie adds a small narrative: Fluffie’s candy machine has broken, and the player can help collect the scattered candies.

02 / DESIGN REASONING

The thinking behind the interface.

01

An invitation, not a rulebook

The introduction presents Fluffie’s problem and a single “Help” action. The story gives the next click a purpose before the timed game begins.

02

One action, immediate feedback

A nine-cell grid keeps the task focused. A candy appears, the player taps it, and the score increases. A short popping sound echoes the physical inspiration.

03

A soft world around a fast interaction

Pastel clouds, rounded character illustrations, and Fredoka’s friendly letterforms build a consistent visual voice. The journal also distinguishes the quieter introduction music from the energetic game track.

The experience, step by step.

A walkthrough of the documented experience.

  1. 01

    Meet Fluffie

    Understand the candy problem.

  2. 02

    Help

    Begin a short round.

  3. 03

    Collect

    Tap candies on the grid.

  4. 04

    See the result

    Review the score and play again.

03 / VISUAL EVIDENCE

A closer look at the work.

Original screens and process material. Select an image to inspect it at full size.

From sketch to character

From sketch to character

Original journal, p. 9: early layout sketches and Fluffie’s illustrated expressions.

A friendly visual language

A friendly visual language

Original journal, p. 12: Fredoka and the reasoning behind its rounded forms.

The central interaction

The central interaction

Original demo capture: a clear grid, remaining time, and an illustrated guide.

Closing the loop

Closing the loop

Original demo capture: a result screen with continuation and reset actions.

04 / EXPLORE

From explanation to experience.

Press Start preview, choose Help, then tap or click the candy as it moves. You can also use Tab and Enter. Music is off until you choose to enable it.

INTERACTIVE WEBSITE
EXPLORE THE ACTUAL PROJECT
05 / REFLECTION & NEXT STEPS

What this work carries forward.

The original reflection describes growing confidence in HTML, CSS, and JavaScript through debugging. This restored demo corrects duplicate timers and click handlers, adds keyboard and touch support, and keeps the original artwork and game concept.

NEXT PROJECTMeals of Distribution